Materials for Dummies

25 May

Oh, THIS is a nice tutorial for Materials – using xNormal, though I’ll probably stick with the normalmap plugin in GIMP for now. Because I have to agree, the xNormal interface is as if a million user interface designers cried out in terror, and were suddenly silenced.
Or, it’s as if young Anakin Skywalker was handed a LeapPad to design his pod racer on, and then pulled it out to tweak a design on the Death Star decades later.

Kcreations

Time for another quick look at the new SL Materials Project viewer and another item from my personal toolbox: xNormal.

I think it’s easy to get the impression that using normal maps and specular maps is going to be just for the high-end users of 3D packages but nothing could be further from the truth. It’s possible to get some nice effects from the materials system without even touching something like Lightwave or Blender.

In this post I’m going to create a set of maps that can be applied to a prim to give its surface a more interesting look than just a single flat texture could. The example I’m using is a numeric keypad such as you’d find on a security door or safe. It’s something that you wouldn’t normally want to build in a complete mesh because it’s really not all that three dimensional, but a flat texture…

View original post 604 more words

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: